﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerSheild : MonoBehaviour {

	// Use this for initialization
	void Start () {
		
	}

    private void OnTriggerEnter2D(Collider2D collision)
    {
        if(collision.tag=="Enemy")
        {
            Debug.Log("sheild");
        }
    }
}
